Composing for virtual spaces

Koninklijk Conservatorium, The Hague

March 13-17, 2023

Welcome to the audio-visual virtual exhibition showcasing the results of a one-week workshop by a group of talented students from The Royal Conservatory, The Hague. This exhibition features 15 captivating exercises that explore various themes and techniques, showcasing the creativity and ingenuity of the students. While some of the projects may still require some fine-tuning, they all represent cohesive and original works that were created in just five days of learning how to work with virtual environments.

The virtual exhibition format allows visitors to immerse themselves in the world of the students’ creations, as they navigate through a series of audio-visual installations. Each exercise offers a unique experience, featuring a range of interactive experiences landscapes, and soundscapes.

I would like to extend a special thank you to The Royal Conservatory, The Hague, as well as to Martijn Padding and Erika Bordon, for making this workshop possible and bringing it to life.

Luca Caston (sonology), Delicate Tension String – rooted in Kandinsky’s celebrated painting Delicate Tension, Caston turned the painting into a graphic score that combines his personal musical voice with the users, who can create a variety of versions, by wandering through the painting.

To read more and play click here

Jasper Bock (composition), Snatie – a hommage to Vexations (1893) by Erik Satie. Bock based his interactive audio-visual work on the popular retro sub-genre of action video games – Snake.

To read more and play click here

David Andriani (Sonology), Imaginary 3D Landscape, a hommage to J.Cage’s composition Immaginary Landscpae #4. Using an old-school aesthetics, Adriani designed a 3-dimensional space where the user can wander around the various radios that are sparsed in this space.

To read more and play click here

Noor Keulenm, Ensemble, presents two rooms with different visual and musical aesthetics. The user becomes a member of a musical ensemble who can play any instrument she desires by simply approaching it. 

To read more and play click here

Mateusz Godlewski (composition), 1999/2001. In this work Godlewsky created an audio-visual gallery space where he presents his audio-visual virtual exhibition, focusing on childhood and its formative experiences

To read more and play click here (available only as a downloadable file, for Mac)

Olivier Blom  (art-science), Glitchy – full of humor, Blom combines interactivity with storytelling, sound, and visuals.

To read more and play click here

Jelle Krug (sonology), Feverdream leads us to an imaginary universe where the doppler effect is much more present than what our consciousness is used to.

To read more and play click here

Luca Faraldi (sonology), in “Dutch Angle”, Feraldi breaks reality into an imaginary landscape, where the Dutch Angle is the common ground. The user controls an interactive sculpture to play a fictional environmental soundscape recorded in the same location.

To read more and play click here

Klyl Shifroni (sonology), Welcome To The 90’s – inspired by the Rube Goldberg machine, Shifroni takes us to a journey in in audio-visual landscapes that are associated with the 90’s.

To read more and play click here

Agita Reke (sonology),EasterCube suggests a free interpretation of the graphic score December 1952 by Earl Brown, presenting original electronic soundscapes combined with a fantastic landscape.

To read more and play click here (password: 02)

Casimir Geelhoed (sonology), Study is a 3D animated, audio-visual, short abstract movie.

To watch and listen, click here

Tomas Bermudez (art-science), A walk, offers a sound walk in a virtual legendary space, where the user is surrounded by creatures that vary from animals to well-known personas.

To watch and play, click here

Livia Malossi Bottignole (composition), Early Earle, turns Earl Brown’s graphic score December 1952 to an old-style race car game, that associates us with early atari-style computer games. Upon colliding with the bricks sound emerges and therefore, the user path creates an exclusive interpretation of this interactive creation.

To read and play, click here

Parvin Diyanati (Sonology), Maze combines a tropical virtual space with an electronic soundscape

To read and play, click here here

Heejin Kim (art-science), Park, presents a space with four animated music box.

To read and play, click here